1. Action List

*Go/Move/Walk: This is used for traveling between rooms. There are also shortcuts for the NESW directions. Example: “go north” can be just “north” or “n”. Any other exits you must say “go (exit name here)”.

*Take/Get/Pick: For taking items. Works for all types of items, but if it isn’t takable, it will let you know. Example: “take spoon”. 

*Inventory/i: Used for checking the items you currently have.

*Talk/Chat/Converse: For talking with NPCs. Example: “talk to person” (the “to” isn’t necessary, but it makes more sense.)

*Save: For saving your game. There are 3 slots; you can pick which one with 1, 2, or 3.

*Load: For loading your game. Same deal as Save.

*Use: Basically, the only way to use your items. Even if it makes more sense to “insert” an item or “eat” an item, always use “use”. Also, it is important to note that, currently, all items must be used on other items, or things in a room. Example: “use gasoline on car” (the “on” is not necessary, but it makes more sense.)

*Check/Look/Examine: For checking most anything that is in a room. Very important command, because it gives you a description about the item, and could also hint at what it is used for. Example: “check strange device”.

*Restart/Reset: For restarting the game; back to the title screen. Progress will not be saved.

*Verbose: For setting the room’s description to show everything, room description and all.

*Brief: For showing just the Room name, items, npcs, and exits.

*Quit: For quitting the game. Progress will not be saved.

*Score: Will show your score / max score.

*Turns: Shows how many actions you have performed throughout the game.

*Push: Used in certain puzzles. You must also put in a direction to push. Example: “push thing up/north”.

*Pull: Same as push, but pull is a bit different from push.

*Suicide: I would advise against it, but if you must…

*Clear/Cls: Used for clearing the screen of all the actions you have performed, and brings you back to just the room and its description.

*Help/?: Shows the in-game help, but it seems you have already figured that out.


2. General Tips

*When talking to NPCs, almost everything you can ask them about will be in caps. Example: “Hello there, how are you this FINE day” In this case you can just say “fine” and the conversation will progress. Keep in mind, this may not always be the case! There may be more than one thing to talk about, but you can always get back to the initial conversation point by saying “else”. If you would like to leave the NPC, just say “bye”, “thank”, or “later”.

*Score: there are many ways to obtain score in the game. Checking items, talking about new things with NPCs, giving NPCs items, taking takable items, putting the right items in item holders, using the right item on another item (key on a door), finishing puzzles, and discovering a new room. See if you can max that score when you finish the game!

*Don’t be afraid to backtrack. There may be times when you hit a dead end, but don’t give up. Just backtrack and check all the rooms for something you have missed. The game IS beatable, trust me!

*If you are ever stuck, try inspecting everything you can. You will surely get at least a hint of what you are supposed to do.

3. About

Nazi Jones Episode 1 was created by Derek Dittmer in his second year at Tribeca Flashpoint Academy. It was part of the focus programming class, and was created in one semester, starting from scratch. Before this, the only other programming experience he had was the intro to programming class at Flashpoint and some design scripting. I really impressed myself to be honest.
