class DoomPlayerController extends UTPlayerController;

// This is used to get rid of the text to speech when you press T to say something.
simulated function SpeakTTS( coerce string S, optional PlayerReplicationInfo PRI )
{
}

// To play a sound when you send a message
unreliable server function ServerSay( string Msg )
{
    if ( !bServerMutedText )
    {
        super.ServerSay(Msg);
        PlaySound(SoundCue'Doom2Package.Sound.SC_RadioMessage', true);
    }
}
unreliable server function ServerTeamSay( string Msg )
{
    if ( !bServerMutedText )
    {
        Super.ServerTeamSay(Msg);
        PlaySound(SoundCue'Doom2Package.Sound.SC_RadioMessage', true);
    }
}


defaultproperties
{

}