class DoomGameInfo extends UTGame;

/** UDKGame.ini changes:
    bMessageBeep=false (Under [Engine.HUD])
    
    UDKEngine.ini changes:
    ModEditPackages=Doom (Under [UnrealEd.EditorEngine]) 
    bEnableOnScreenDebugMessages=false (Under [Engine.Engine])
    
    */

static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
{
return Default.Class;
}
    
defaultproperties
{
    DefaultPawnClass=class'DoomPawn'
    PlayerControllerClass=class'Doom.DoomPlayerController'
    HUDType=class'Doom.DoomHUD'
    bUseClassicHUD=true
    DeathMessageClass=none
}